I know it's not everyone's thang but I prefer to avoid any kind of filtering (even bilinear filters) and to keep the pixels as clear, visible, square and equal as possible - otherwise known as pixel-perfect scaling.
I personally don't consider them to be an improvement of any kind - outlines look horribly inconsistent and detail often gets lost when techniques such as dithering are used. There's some rather irritating sporadic blockiness there.Īlso, it's probably worth mentioning that the edge filter shaders like Supereagle are very much a matter of taste. Not a bad video on the whole, although you need to work on how your video renderer is compressing the final video.
In my middle-age phase I tend to forget how young gamers on gaming forums can be :)